On the 30th of April 2021, 3CL hosted a DEL4ALL Thematic workshop focusing on the role of Artificial Intelligence (AI) in everyday life and the changes underway for educators and learners. The workshop also addressed the impact of Machine learning (ML) on education systems and research and how digital games may improve the learning experience by improving adaptation, problem-solving and critical thinking skills.

The thematic workshop started with an introduction to the objectives and goals of the DEL4ALL project by Dr Giovanni Rimassa, the project coordinator from Martel Innovate. Following that, Dr Alex Grech, the director of the 3CL Foundation, provided a welcome speech and gave the floor to the panellist speakers for their short elevator speech on their background and experiences in the fields of AI, ML and Digital Games.

The event continued with an open discussion focusing on learners in their lifelong learning journey with AI, ML and Digital Games, learning about these technologies, preparing education for these technologies and the new approaches to learning and gamification.

  • Prof Georgios Yannakakis, the Director at the Institute of Digital Games, University of Malta, talked about how AI and Ml can help personalise education by detecting various needs and skillets in non-formal educational settings. While games, as a natural way of learning, can help students to complete learning with emotions and interactions.
  • Dr Vanessa Camilleri, Lecturer at the Faculty of Information & Communication Technology, University of Malta, highlighted that AI could stimulate problem-solving skills and creativity to reach solutions.
  • Prof Alexiei Dingli, Professor at the Faculty of Information & Communication Technology, University of Malta, mentioned how we are moving away from the industrial revolution in education and focus more on each student’s abilities using technologies.
  • Dr Gege Gatt, the CEO at EBO.ai. highlighted that men and machines are good at fundamentally different things. Men can form plans, making decisions at complicated decisions, while machines are better at compiling enormous data.
  • Gašper Hrastelj, the Secretary-General of the Slovenian National Commission for UNESCO, added that the importance of AI as a research area resulted in the creation of the International Research Centre on Artificial Intelligence (IRCAI).
  • Dr Martin Hlosta, Research Fellow, Faculty of Science, Technology, Engineering & Mathematics, The Open University, mentioned the issues around promoting AI, such as the bias around the technology, the fear from AI and the general understanding of what AI can do for them.
  • Dr Iro Voulgari, Research Support Officer at the Institute of Digital Games, University of Malta, added, that fears from digital games are not that significant as the fears from AI itself.

The panel also discussed how technologies thrive towards innovation and change, the benefits of these technologies to educators, and the adaption of AI to digital games. Additionally, the discussion covered how ML can combine different data sources in the education system, the need for a sustainable, ethical framework for these technologies, the difference between an interactive learning experience and digital games, and engaging students and educators in the design of educational games.

The DEL4ALL team would like to thank the panellists, presenters, and attendees for their valuable inputs at our thematic workshop. In case you could not attend the webinar, you can watch it here.